[Prototype] is a large sandbox game based around New York city in the present day. A deadly virus has broken out and has started mutating & killing the population. An elite team of soldiers has been called in to 'contain' this virus, that is, until they meet Alex Mercer. Mercer is a highly mutated form of this virus and can transform into almost anything he touches. The plot is thick and takes many twists and turns with the player as Alex trying to uncover what happened to him, who did this to him, and how they can be stopped.
On first glance at this game, I have come across people complaining about the graphics and 'Draw Distance' not being up to par worth some of the standards as the likes of 'Halo 3' or 'Gears of War 2' or other modern classics. What people even mildly interested in this game need to bear in mind though, is that this game is a sandbox comprising of an ever changing city, sure not along the bigger budget games in the same vein as 'Grand Theft Auto 4' at least, but more in the same area as say the Spiderman series, which still, in many peoples opinion I'm sure are fantastic games. Some people will disagree and state that this is a bad thing, but what, and i guarantee this, you will come to realise when playing this game is that you do not look at the graphic hinderances, you enjoy tearing down a city that is trying to tear you down at the same time. You will spend more time marveling at the sheer joy you undoubtedly will receive from picking up a soldier, scaling the side of a skyscraper and then, throwing him off into the distance while enjoying the deep, twisting plot as it thickens around you. This kind of gameplay option, in my opinion, does not appear enough in the likes of todays games, there hasn't been the kind of gruesome accessibility for killing since Crackdown at least, with the options of going about a city with superhuman ability at the very press of a button.
Now as far as superhuman abilities go, the manifestations of Alex that the player will find him or herself becoming are truly stunning, from the claw hands that make you appear in the same strain of Wolverine or the Hammer-fists that you can pummel literally anything in your way into dust with, this game has very few, if not any moments where you find yourself asking what is the best way to go about dispatching of the enemy, whether it be throwing air conditioning units at an attacking helicopter or throwing a taxi their way, you will always have ways to go about your business, and you'll enjoy it at the same time.
To really understand what i mean when i say this game is enthralling, exciting but never too serious that you feel there is no way you can progress you would have to play it yourselves, and I implore you to do that, at least try the game regardless of what some critics might say. Sure this game does have some small downfalls with the graphics involved but that becomes extinct when your fully enjoying being almost invincible and running amok in New York City. I hope I've parted ways with some of my insight into this experience to people that are looking into buying this game but as far as i can tell, I think [Prototype] will turn out to be one of the summers hidden gems for the Xbox 360.
Until next time,
Markk x
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